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Hunter Flèche
1 avril 2015

Remove Blood Rage for Malkorok

Remove Blood Rage for Malkorok. Remove pools. Keep only the slash and the heal mechanics.
Automate the adds spawning on Spoils similar to how waves were done in Mount Hyjal. Reduce the amount of adds required to open the gate.wow po
No Belt for Siegecrafter. Randomize the abilities he gains.
Automate the timer for both phases on Thok so no key is required (I don't know if it is already like this)
Remove health reset from Paragons when they die, meaning players can't waste DPS on the wrong targets. Everything else seems fine.
Garrosh over after phase 1. Keep the slow moving balls for ONE thing to learn in the entire raid; having an instant kill mechanic is always an "oooh" moment, save it for the final boss. Just have him get infused and knock everyone back and prevent them from engaging again. Tell them to come back when they are stronger.

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